Backgrounds

Stats updated as of the August 2017 patch.



Addicted Doctor

 * The stress got too much, the clinic had enough meds to cover the shakes pick you up again in the morning. Then your employer found out. You may not be a fighter but you know where to hit so it hurts.
 * +5% Critical hit chance
 * +20% Organ Harvesting
 * -1 Mana
 * -10% Accuracy

Boring

 * You are a bland person without any noteworthy characteristics and no past to speak of. Anyone who knows you would describe you as "average" then shrug and walk away.
 * +25 Stun Resistance

Bouncer

 * No one gets in without an invitation chummer! Maybe your hands are shaking a little from all the hits your head got during brawls but no one ever got past you!
 * +5 Hitpoints
 * +5 Physiscal armor
 * +20% Demolish
 * -3 range

Broken Boxer

 * In the days no one threw a punch like you. Then you got older...slower and the kids danced around you. Until you hit them that is.
 * +5 Hackingitpoints
 * +10% Critical hit damage
 * -2 Sprint range

BTL Addict

 * You have a habit of chipping before a run. The experience affects your ability to focus on things distant but once you've got your eyes set on a target the trip provides you with uncanny focus.
 * +5% Critical hit chance
 * +5 Tech armor
 * +1 Range
 * +10% Hacking
 * -3 Hitpoints

Codeblocked

 * You are good with most tech stuff but there are some codes you just cannot wrap your head around.
 * +1 Combatsoft Drone Power
 * +1 ECMsoft drone power
 * +5 Tech armor
 * -10% Hacking

Codeslinger

 * Ones and zeroes are a natural language to you. The meatspace is but a nuisance.
 * +10% Damage
 * +10 Tech armor
 * +25% Hacking
 * -3 Mana
 * -3 Hitpoints

Cursed Wagemage

 * The corporation paid for your magical education and you had a great career in front of you. But when you failed and the curse hit you they just discarded you like a used tool.
 * +1 Mana
 * +2 Range
 * -20% Hacking
 * -20% Lockpicking

Dancer

 * The night clubs were your home since you were old enough to have a fake ID. Your body knows how to move instinctively but the lifestyle left its mark on you.
 * +1 Sprint range
 * 10% harder to get hit
 * -10% Damage

Engineer

 * You love tools and drones and electronic things. You love fiddling with them. Combat? Not so much.
 * +2 Combatsoft Drone Power
 * +2 ECMsoft Drone Power
 * +10% Hacking
 * -10% Damage

Ex-Cop

 * Kicking in doors for a living got old fast. Especially on your salary. Your new job simply pays better though you still like to play it safe.
 * +10% Lockpicking
 * +10% Demolish
 * 5% Harder to get hit
 * -1 Range

Ex-Sniper

 * At some time in your past you trained as a sniper. You know that any success requires an analytical mind and patience. And sometimes lying in a puddle of your own ♥♥♥♥ for two days. The kids these days just don't get that anymore.
 * +3 Range
 * +10% Critical hit damage
 * 10% Easier to get hit

Former Wage Slave

 * You had a promising career with the corp until a rival set you up for a fall. Your pampered life left you with a distaste for combat but are handy with computers from your days as a corporate drone.
 * +15% Hacking
 * +15% Lockpicking
 * -2 Hitpoints

Ganger

 * The street taught you how to fight. It may not be fancy but it got you here and the others bleeding or dead.
 * +10% damage
 * +15% Lockpicking
 * -5% Accuracy

Gearhead

 * You can rig into anything that moves but you are used to driving not running.
 * +2 Combatsoft Drone Power
 * +2 ECMsoft Drone Power
 * +10% Hacking
 * -1 Walk range
 * -2 Sprint range

Gutter Rat

 * You survived on scraps breathing in the toxic fumes and exhaust on the streets. It made you sick but it made you mean as well. Mean enough to survive.
 * +5% Damage
 * +10% Organ Harvesting
 * 3% Harder to get hit
 * -3 Hitpoints

Human Conduit

 * You just feel connected to everything around you. Sometimes this is good sometimes it hurts.
 * +1 Mana
 * +1 Spirit Power
 * +1 Combatsoft Drone Power
 * +1 ECMsoft Drone Power
 * 5% Easier to get hit

Lucky

 * Life was easy for you things just work out. But relying on your luck has made you a bit lazy.
 * +5% Critical hit chance
 * +15% Critical hit chance
 * -5% Damage

Mentor Spirit: Bear

 * You are attuned to your totem spirit and its characteristics affect you. Bear is powerful and can withstand pain but is a slow thinker.
 * +5 Hitpoints
 * +2 Spirit power
 * -1 Sprint range
 * 5% Easier to get hit

Mentor Spirit: Rat

 * You are attuned to your totem spirit and its characteristics affect you. Rat is a stealthy scavenger who takes what it needs to survive.
 * +1 Mana
 * +1 Spirit power
 * +20% Organ Harvesting
 * 5% Harder to get hit
 * -10% Critical Damage
 * -10% Critical hit chance

Mentor Spirit: Snake

 * You are attuned to your totem spirit and its characteristics affect you. Snake is wise and a hoarder of secrets. Snake fights only to protect itself and others.
 * +1 Mana
 * +5 Physiscal armor
 * +5 Magic armor
 * -10% Accuracy

MiT&T Graduate

 * You have trained with cutting edge scientists in the theories of technology and magic. It's practical application you are still struggling with.
 * +1 Mana
 * +5 Physiscal armor
 * +5 Tech armor
 * +10% Hacking
 * -10% Accuracy

Spirit Talker

 * The ghosts talk to you they whisper in your ear...so much that sometimes you get distracted.
 * +2 Spirit power
 * -2 Combatsoft Drone Power
 * -2 ECMsoft Drone Power
 * 5% Easier to get hit

Streetmage

 * You have never learned magic properly but you used it to survive on the streets. Trained mages may scoff at your lack of finesse but your talent is indisputable
 * +1 Mana
 * +5% Damage
 * -20% Hacking
 * -2 Range

Tribal Youth

 * When you were a kid the elders showed you the power of spirits. They scoffed upon technology though.
 * +3 Hitpoints
 * +1 Spirit Power
 * -2 Combatsoft Power
 * -2 ECMsoft Power
 * -25% Hacking

Urban Brawler

 * You were bred for Urban Brawl: When you did not make the roster you had to find a new job. Your skill set may be limited but you can take damage better than anyone.
 * +5 Physical Armor
 * -1 Mana

Wounded Veteran

 * A nasty wound forced you out of service. You know how to make people keel over fast but you walk with a limp.
 * +15% Critical hit damage
 * +5% Critical hit damage
 * -1 Walk
 * -2 Sprint range

