Hacking

Skills:

Level 1 (0 Karma) Level 2 (4 Karma) Level 3 (7 Karma) Level 4 (9 Karma) Level 5 (16 Karma) Level 6 (17 Karma) Level 7 (19 Karma) Level 8 (20 Karma) Level 9 (23 Karma) Level 10 (26 Karma)
 * Data Spike- You attack anyone in range using their Matrix connection, so you don't require line of sight.  The attack does  Tech-damage and causes targets to be marked, allowing them to be hit more  easily and adding special effects to certain attacks against them.
 * Blackout- By using a biofeedback loop, you can affect a target's neural structure and stun it as well as cause low amounts of damage.
 * Hacking- Passive:  You surf the grid with grace and skill.  Improves your hacking skill by 10%.
 * Blackout II-
 * You update your Blackout with a Hammer subroutine to do extra damage against tech-based enemies.
 * OR
 * Widen the signal range to affecta all enemies in a target area with your Blackout.
 * C2 Subroutine- Activate a command and control subroutine, that shares tactical information in your team, granting everyone in an area around you better chances to hit their targets for a number of turns.
 * OR
 * Databomb- Exploding a Databomb on a local node, you temporarily scramble the systems of all connected targets in an area, doing damage and leaving a mark on them.  Marked enemies are easier to hit and certain skills gain extra effects on marked enemies.
 * Biofeedback Filter- Passive:  You receive a bonus of 5 tech armor.
 * Dataspike II- Your upgraded Signal allows your Spike to have a higher range.
 * Hammer- Brings down a mighty Hammer on enemies in the Matrix, causing massive damage to al tech- based enemies.
 * OR
 * White Noise- By feeding white noise into all enemy sensors in a wide radius around you, you cause small amounts of tech damage and may stun targets.
 * Biofeedback Filter- Passive:  You receive a bonus of 5 tech armor.
 * Data Spike III- You upgrade your sensor to increase your chance to hit with a Data Spike