Passive Skills & Investments

Note this Page is not about Mind or Body. All of whose skills are passive. Rather this is meant to be a page for planning out End Game investments into other weapon skill trees to gain passive bonus'

Ability Level and Total Karma Needed

1 - 00 Karma

2 - 04 Karma

3 - 11 Karma

4 - 20 Karma

5 - 36 Karma

6 - 53 Karma

7 - 72 Karma

8 - 92 Karma

9 - 115 Karma

10 - 141 Karma

Tier 4 - Bottom Tier

Summoning
 * Only boosts Spirit Power, useless unless you are actually playing summoner
 * 6  Astral Connection I    +1 Spirit Power      53 Karma
 * 9  Astral Connection II   +1 Spirit Power    115 Karma

Tier 3 - Low Tier

Spell Casting
 * Only Passive ability is Magic Armor at ability 9, which is terrible, but at least useful.
 * 9  Magic Armor               +7 Magic Armor    115 Karma

Rigging
 * Like Spellcasting only a very late bonus.
 * 8  Biofeedback Filter        +5 Tech Armor      92 Karma

Hacking
 * Good for a quick dip for hacking but not great returns on a long term investment
 * 3   Hacking                        +10% Hacking      11  Karma
 * 9   Biofeedback Filter        +5 Tech Armor    115 Karma

Tier 2 - Middle Tier

Pistols
 * Only a few abilities though the capstone is nice.
 * 6   Improved Sprint             +1 Sprint             53   Karma
 * 10 Lucky Charm           +5% Crit Chance    141 Karma

Shotguns
 * Decent for a quick Dip for durability hard sell for deep investment
 * 4   Tough                        +3 Hit Points          20   Karma
 * 10  Seasoned Fighter    +10% Damage      141 Karma

Automatics
 * Couple of decent perks, but deep investment for either of them
 * 6   Tough                         +3 Hit Points             53   Karma
 * 9   Quick                          +1 Walk +2 Sprint    115 Karma

Tier 1 - High Tier

Blades  
 * Several bonus’ available good for any character. Improves Character Movement.
 * 3  Improved Sprint   +1 Sprint   11   Karma
 * 9  Quick                            +1 Walk +2 Sprint   115 Karma
 * 10 Iron Skin Meditation     -75% Opp. Crit         141 Karma

Blunt  
 * Several Bonus’ going towards making any character more Durable
 * 6  Tough                              +3 Hit Points            53 Karma
 * 9  Magic Armor                    +7 Magic Armor     115 Karma
 * 10  Invincible                        +5 Hit Points          141 Karma